GALÁN MIRELES, E. M. From the concept of gamification and gaming to the use in virtual learning environments. Epistemological analysis. Codex Sapientia , [S. l.], v. 1, n. 1, p. 6–21, 2024. Disponível em: https://codex.cuh.edu.mx/index.php/cxs/article/view/6. Acesso em: 12 nov. 2026.